Boxey Dev

Boxey Dev

Noizy

A visual node-based noise editor for Unity

Unity Node-Based 45+ Nodes FastNoise2
Available on the Unity Asset Store

Procedural noise, without the guesswork

Noizy is a visual node-based editor for Unity. It is built on top of FastNoise2. Instead of writing code by hand to control your noise in a way that you can't even see what you're doing or changing line by line, you make noise graphs using 45+ nodes in a dedicated editor window, dragging nodes together.

Once you're done with your graph, you save it so that at runtime you can sample the asset through simple API calls to generate 2D or 3D grids of floats. It's useful for terrain generation, procedural textures, particle effects, and other gameplay systems. The compiled noise tree is cached internally, so repeated evaluations are fast.

Noizy in Unity

Everything you need to build noise

01

Visual Node Graph

Wire together generator and operator nodes to build noise pipelines without writing code. Rearrange, rewire, and iterate freely.

02

45+ Nodes

Basic generators, coherent noise, cellular, fractals, domain warps, and modifiers & blends, covering everything from Perlin to Ridged FBm.

03

Simple Runtime API

Sample your saved graph at runtime through a few API calls that return 2D or 3D grids of floats, ready to feed into terrain, textures, or gameplay systems.

04

Built on FastNoise2

Powered by the FastNoise2 library for fast, SIMD-accelerated noise generation at runtime and in the editor.

05

Cached Compilation

The compiled noise tree is cached internally, so repeated evaluations skip recompilation and stay fast.

06

Cross-Platform

Works across macOS, Windows, and Linux, both in the editor and at runtime via bundled native binaries.

See it in action

Noizy node graph
Noizy in Unity
Noizy screenshot
Noizy screenshot
Noizy screenshot
Noizy screenshot

Get Noizy on the Unity Asset Store

Start building procedural noise graphs in your own project today.

Get Noizy